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AuboStudio SDK
0.6.3
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A Feature marked as a Variable in the installation will exist even when a robot is turned off and on. 更多...
#include <feature_variable.h>


Public 成员函数 | |
| FeatureVariable (FeatureVariable &f) | |
| FeatureVariable (FeatureVariable &&f) | |
| virtual | ~FeatureVariable () |
| Public 成员函数 继承自 arcs::aubo_scope::PersistedVariable | |
| PersistedVariable (PersistedVariable &f) | |
| PersistedVariable (PersistedVariable &&f) | |
| virtual | ~PersistedVariable () |
| bool | isResolvable () |
| A persisted variable can not be guaranteed to be present. | |
| Public 成员函数 继承自 arcs::aubo_scope::Variable | |
| Variable (Variable &f) | |
| Variable (Variable &&f) | |
| virtual | ~Variable () |
| Type | getType () |
| std::string | getDisplayName () |
| Note: The variable can be renamed at any time. | |
| bool | equals (VariablePtr object) |
| size_t | hashCode () |
| std::string | toString () |
Private 成员函数 | |
| FeatureVariable () | |
Private 属性 | |
| void * | d_ { nullptr } |
友元 | |
| class | DataSwitch |
额外继承的成员函数 | |
| Public 类型 继承自 arcs::aubo_scope::Variable | |
| enum | Type : int { GLOBAL , VALUE_PERSISTED , FEATURE } |
| The variable type used to determine which type of variable this instance is. 更多... | |
| Protected 成员函数 继承自 arcs::aubo_scope::PersistedVariable | |
| PersistedVariable () | |
| Protected 成员函数 继承自 arcs::aubo_scope::Variable | |
| Variable () | |
A Feature marked as a Variable in the installation will exist even when a robot is turned off and on.
在文件 feature_variable.h 第 14 行定义.
| arcs::aubo_scope::FeatureVariable::FeatureVariable | ( | FeatureVariable & | f | ) |
| arcs::aubo_scope::FeatureVariable::FeatureVariable | ( | FeatureVariable && | f | ) |
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在文件 feature_variable.h 第 24 行定义.