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| | Socket () |
| virtual | ~Socket () |
| int | socketOpen (const std::string &address, int port, const std::string &socket_name="socket_0") |
| | Open TCP/IP ethernet communication socket
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| int | socketClose (const std::string &socket_name="socket_0") |
| | Closes TCP/IP socket communication Closes down the socket connection to the server.
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| int | socketReadAsciiFloat (int number, const std::string &variable, const std::string &socket_name="socket_0") |
| | Reads a number of ascii formatted floats from the socket.
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| int | socketReadBinaryInteger (int number, const std::string &variable, const std::string &socket_name="socket_0") |
| | Reads a number of 32 bit integers from the socket.
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| int | socketReadByteList (int number, const std::string &variable, const std::string &socket_name="socket_0") |
| | Reads a number of bytes from the socket.
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| int | socketReadString (const std::string &variable, const std::string &socket_name="socket_0", const std::string &prefix="", const std::string &suffix="", bool interpret_escape=false) |
| | Reads all data from the socket and returns the data as a string.
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| int | socketReadAllString (const std::string &variable, const std::string &socket_name="socket_0") |
| | Reads all data from the socket and returns the data as a vector of chars.
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| int | socketSendByte (char value, const std::string &socket_name="socket_0") |
| | Sends a byte to the server Sends the byte through the socket.
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| int | socketSendInt (int value, const std::string &socket_name="socket_0") |
| | Sends an int (int32_t) to the server Sends the int through the socket.
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| int | socketSendLine (const std::string &str, const std::string &socket_name="socket_0") |
| | Sends a string with a newline character to the server Sends the string <str> through the socket in ASCII coding.
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| int | socketSendString (const std::string &str, const std::string &socket_name="socket_0") |
| | Sends a string to the server Sends the string <str> through the socket in ASCII coding.
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| int | socketSendAllString (bool is_check, const std::vector< char > &str, const std::string &socket_name="socket_0") |
| | Sends all data in the given vector of chars to the server.
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| bool | socketHasConnected (const std::string &socket_name="socket_0") |
| | Check if the socket is connected.
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Definition at line 22 of file socket.h.